Quick Answer: Mistfall Hunter has 20 achievements, all public, no hidden ones. The list splits cleanly in two. About half are combat and extraction milestones you will collect without trying β killing your first Elite sits at 91.4%. The other half are camp facility max-upgrades, and they are the rarest things in the game by an enormous margin: the Warehouse achievement is at 0.1%, while the hardest combat achievement is 3.1%. If you are chasing completion, this is not a skill problem β it is an economy problem, and the Market & Warehouse Guide is the relevant page.
Almost every rare achievement in this game is earned at camp, not out here. (Screenshot: Bellring Games)
Version note: Unlock rates captured from Steam on August 15, 2026, cross-checked against both the achievement stats page and the global percentage API. Rates drift as the player base grows β the ordering is stable, the exact numbers are not.
The Full List
| Rate | Achievement | Requirement |
|---|---|---|
| 91.4% | First Steps | Defeat a Minor Elite monster |
| 88.3% | Elite Vanquished | Defeat an Elite monster |
| 70.6% | Gold Rush | Extract 10,000 Gyldenblod worth of loot |
| 64.3% | Boss Eradicated | Defeat a Boss monster |
| 50.1% | Into the Fray | Complete 20 games |
| 39.0% | Hunter's License | Reach max level with any class |
| 31.8% | It Belongs In A Museum! | Extract any holy item |
| 25.2% | Lord Slain | Defeat a Mist Lord |
| 23.0% | Great Harvest | Extract 100,000 Gyldenblod worth of loot |
| 14.8% | Forged in Battle | Complete 100 games |
| 10.7% | Cheers! | Upgrade the Tavern to max level |
| 3.7% | VIP | Upgrade the Shop to max level |
| 3.1% | Ozymandias | Defeat a Mist Lord in Einherjar Mode |
| 2.5% | Bright And Brighter! | Extract a Gem of the Gods |
| 1.8% | Iron and Fire | Upgrade the Workshop to max level |
| 1.6% | Friend Of The Woodlings | Upgrade the Auction House to max level |
| 0.7% | Wealth Beyond Measure | Extract 1,000,000 Gyldenblod worth of loot |
| 0.3% | The Spinning Never Ceases | Upgrade the Goddess Statue to max level |
| 0.2% | Gyldenblod Overflow | Upgrade the Gyldenblod Pool to max level |
| 0.1% | Safe Storage | Upgrade the Warehouse to max level |
Six of the seven rarest achievements live on screens like this one. (Screenshot: Bellring Games)
What the Rates Actually Tell You
Seven of the twenty are camp facility max-upgrades, and they occupy six of the seven rarest slots: Tavern 10.7%, Shop 3.7%, Workshop 1.8%, Auction House 1.6%, Goddess Statue 0.3%, Gyldenblod Pool 0.2%, Warehouse 0.1%.
That ordering is itself useful information β it is a rough cost ladder. Players upgrade the Tavern first and the Warehouse last, so if you are deciding where to spend, the crowd has already told you which facilities are cheap and which are a wall. Do the Tavern early; treat the Warehouse as an endgame project.
Compare that against combat: the hardest fight-based achievement, killing a Mist Lord in Einherjar Mode, sits at 3.1% β rarer than most things, but still more common than four separate camp upgrades. Nothing in this game's achievement list is gated on being good at PvP. It is gated on Gyldenblod throughput.
The Ones You Get Without Trying
The first six arrive on the normal path and need no planning: First Steps, Elite Vanquished, Gold Rush, Boss Eradicated, Into the Fray, Hunter's License. If you have played twenty raids and taken one class to max level, you already have them.
Two more come slightly later but still without a detour. It Belongs In A Museum! (31.8%) wants any holy item extracted β Cataclysm difficulty is where top-tier gear concentrates, but holy items surface elsewhere too. Lord Slain (25.2%) is the standard Mist Lord kill, which the main quest chain routes you through anyway.
The Ones Worth Planning For
- Wealth Beyond Measure (0.7%) β extract a cumulative 1,000,000 Gyldenblod. It is cumulative, not per-run, so it needs no special play, only survival. Every failed extraction is progress you did not bank, which makes this the achievement most improved by extracting early and often rather than pushing greed.
- Bright And Brighter! (2.5%) β extract a Gem of the Gods. The failure mode here is dying with it, which makes it a safe-pocket question. See what survives death before you carry one.
- Ozymandias (3.1%) β defeat a Mist Lord in Einherjar Mode. The Einherjar Mist Lord opened with the early-August update, which is why this rate is climbing from a low base. For solo players this is the awkward one β Mist Lord content routes through trio territory, and the workarounds are in the Solo Guide.
- Forged in Battle (14.8%) β 100 games completed. Pure attendance. Worth knowing it exists so you do not treat 20 games as the ceiling.
Wealth Beyond Measure counts banked Gyldenblod, not what you were carrying when you died. (Screenshot: Bellring Games)
If You're Going For 100%
Plan it as an economy project with a single bottleneck: every remaining achievement after the combat tier is a camp upgrade, and camp upgrades are bought with extracted value. Three rules follow from that:
- Bank small extractions over gambling big ones. Wealth Beyond Measure and every facility upgrade both count banked Gyldenblod. A raid you extract at 60% of potential value is worth infinitely more than one you die in at 100%.
- Buy Brandrgarde-only materials rather than farming them. Camp materials that drop only on the trio map are available on the Auction House. Solo players pay a markup but nothing is hard-locked β details in the Market & Warehouse Guide.
- Expect the Warehouse last. At 0.1% global, it is the single hardest thing in the game to finish, and it is a purchase, not a fight.
There are no hidden achievements here, so nothing is waiting to surprise you at the end β the list above is the whole checklist.