Machine Party Achievements Guide: All 15 + Global Unlock Rates

Every Machine Party achievement with global unlock rates and how to get it β€” one per minigame, from Quick draw! to the rare Full Pack, Will it blend? and Mine. All mine!, with practical setup tips.

Last updated: 7/31/2026

Quick Answer: Machine Party has 15 achievements β€” exactly one per minigame β€” and every description names its minigame, so the list below doubles as the full minigame roster. Most are "do the flashy thing once" unlocks that fall out of normal play; day-one global rates say the real walls are Full Pack (smoke 20 total cigarettes β€” cumulative across sessions, 0.2%), Will it blend? (push 15 people into hacksaws in Lethal Rebound β€” also cumulative in nature, 0.3%), Mine. All mine! (hold 4 crates in your deposit area in Forklift Certified, 1.9%), and the two precision checks: Leg it! (cross the minefield without sonar, 2.7%) and Flourished Memories (survive Chisel Gauntlet to the maximum segment count, 4.5%). There's no single-player mode, so all of it happens in 2-4 player lobbies β€” and since failure in this game is death, half these achievements are really "be the one who's left." Rates below captured July 31, 2026, one day after release; day-one numbers skew toward dedicated buyers and will drift.

The Chisel Gauntlet station: a timer, SUBMIT and RESET buttons, and a part-carved cube as other players hammer away under a CARVE. SUBMIT. sign Chisel Gauntlet: carve the cube to match, submit before the timer β€” survive to the maximum segment count for Flourished Memories (4.5%). (Screenshot: Oro Interactive)

All 15 Achievements, in Unlock-Rate Order

%AchievementRequirement (official text)
50.3%Quick draw!Kill someone that has already assembled a gun before you in Firearm Factory
44.6%BOOM HEADSHOT!Land a headshot in Duck Hunt
39.4%This is my hole.Win by taking the last nook in Tunnel Hazard
33.3%Dodge this!Throw the device with under 1 second left on its timer in Spinebreaker
32.7%Catch this!Knock someone off by throwing a crate at them in Debris Platforms
25.8%Just another day at the job.Win a round with 100% accuracy in the Filter
14.0%Mind the gap.Survive until there are only 10 tiles left in Stable Footing
7.6%StairmasterTake 50 correct steps in a row in Wrong Way
6.1%GluttonyFinish eating your meal in under 20 seconds in Table Manners
5.7%About those TPS reports.Infect someone in under 3 seconds after getting the syringe in Inside Job
4.5%Flourished MemoriesSurvive a round until the maximum number of cube segments are removed in Chisel Gauntlet
2.7%Leg it!Reach the end of the minefield without using the sonar
1.9%Mine. All mine!Have 4 crates in your deposit area in Forklift Certified
0.3%Will it blend?Push 15 people into hacksaws in Lethal Rebound
0.2%Full PackSmoke a total of 20 cigarettes

What the rates tell you one day in: the top third are single-moment unlocks most groups hit in their first hour (a full 15-minigame session runs about an hour β€” see the hub for session math), the middle third are deliberate personal challenges, and the bottom five are either cumulative grinds or precision runs that need the round to go long.

The Ones Worth Planning For

Everything below the ~10% line rewards a plan. What follows is derived from the official requirement text plus what the minigames visibly are (official screenshots and launch coverage) β€” where a number or tactic isn't confirmed, we say so.

  • Full Pack (0.2%) β€” smoke 20 cigarettes, total. The word "total" makes this the long-haul achievement: it accumulates across rounds and sessions. The smoking minigame's whole gimmick (per the launch press coverage) is smoking without choking β€” so this is 20 successful rounds' worth of cigarettes, not one chain-smoking session. It'll come to regulars; if you're hunting it, just pick the smoking game whenever it's on the board.
  • Will it blend? (0.3%) β€” push 15 people into hacksaws in Lethal Rebound. Also cumulative ("15 people" across your Lethal Rebound career, on day-one evidence of the rate β€” a single round with at most 3 opponents can't supply 15). More players per lobby means more push targets per round; expect this to take many rounds regardless.
  • Mine. All mine! (1.9%) β€” 4 crates in your deposit area in Forklift Certified. The rate says most rounds end before anyone banks four. Untested but implied by the requirement: hoarding beats racing β€” steal from contested crates and defend your deposit zone. We'll fold in verified tactics as the community documents them.
  • Leg it! (2.7%) β€” cross the minefield with the sonar untouched. The sonar is the safety tool; this is the no-safety-net run. Practical route: follow a teammate's footsteps β€” the achievement requires you not to use sonar, and nothing in the text says you can't watch someone else's path (unverified, but it's the obvious table tactic in a game about sacrificing friends).
  • Flourished Memories (4.5%) β€” survive Chisel Gauntlet to the maximum segment count. Needs the round to reach its hardest stage before anyone dies out, so it's partly a lobby-quality achievement β€” a table of competent carvers keeps the round alive long enough. SUBMIT only when sure; a wrong submit is what ends your run early.
  • About those TPS reports. (5.7%) β€” infect within 3 seconds of getting the syringe in Inside Job. Pre-position before you pick it up: stand next to your victim, then grab the syringe. The 3-second window punishes picking it up first and hunting second.
  • Gluttony (6.1%) β€” clear your plate in under 20 seconds in Table Manners. Pure speed check at the pea table. Day-one rate says most players fail it β€” commit to eating full-time and accept whatever the game throws at you while your head's down.
  • Stairmaster (7.6%) β€” 50 correct steps in a row in Wrong Way. The streak resets on a wrong step, and the arrows over the escalators dictate what "correct" is. Slow is smooth: the achievement counts consecutive correct steps, not speed (the requirement says nothing about a timer β€” but there are spikes below, so the game will pressure you anyway).
  • Mind the gap. (14.0%) β€” survive Stable Footing down to 10 tiles. Endgame of the crumbling-floor game; centre-weighted positioning keeps your options open as the floor thins. Dying early is what keeps this at 14%.

The top six β€” Quick draw! through Just another day at the job. β€” need no routing beyond playing their minigame with intent: assemble-and-shoot first in Firearm Factory (or kill the player who beat you to it β€” that's the actual requirement: your victim must already have a gun), aim for the head in Duck Hunt, take the last nook in Tunnel Hazard, hold the Spinebreaker device until under a second (the achievement is literally a game of chicken with the timer), land a crate on someone in Debris Platforms, and don't miss once in the Filter.

FAQ

How long does 100% take? No reliable completion reports yet β€” the game is a day old and the two cumulative achievements (Full Pack, Will it blend?) gate the total. The floor is many full sessions; we'll add real numbers when completionists post them.

Are any achievements missable? No β€” minigames repeat across sessions, and nothing is one-shot. The cumulative counters (cigarettes, hacksaw pushes) never reset.

Do I need 4 players? No achievement text specifies a player count, and the game runs 2-4. The opponent-dependent ones (Quick draw!, Catch this!, About those TPS reports., Will it blend?) just need at least one other player β€” though more bodies help Will it blend? along.


Sources: the official Steam achievement list and global unlock percentages for Machine Party (all 15 names, requirement texts and rates captured July 31, 2026 β€” day-one percentages will shift), the official Steam store page and screenshots, and launch-day press coverage for minigame descriptions. Tactics marked "derived" or "unverified" come from the requirement text's plain reading, not tested play β€” we'll replace them with community-confirmed strategies as they appear. Written July 31, 2026.