Farlands Bugs & Fixes: Blacksmith, End-of-Day Crash, Controller & More

Farlands 1.0 known issues and workarounds: blacksmith bug fix status, the day-3 end-of-day crash workaround, EA save achievement pops, and controller/Steam Deck limitations.

Last updated: 7/17/2026

Farlands: Known Bugs, Fixes & Common Problems (1.0 Launch)

Quick Answer: The infamous blacksmith bug is fixed (developer-confirmed, July 7, 2026). The most impactful live issue is an end-of-day crash that can eat a day's progress β€” it has a community-confirmed workaround: let the sale summary finish listing, then click through with the mouse. Beyond that, expect partial controller support, missing tooltips, and some post-EA save quirks. The developers say the next couple of months are dedicated to exactly this kind of polish.

Status as of July 17, 2026 (1.0 launch build). This game shipped with two years of Early Access bug history behind it β€” we track only what's still relevant at 1.0.

Blacksmith Missing / Can't Upgrade Tools β€” FIXED

The history: through late Early Access, the blacksmith β€” the NPC who handles tool upgrades β€” could disappear from saves entirely, blocking tool progression. It was the community's #1 complaint (a "priority should be blacksmith" thread ran 12 replies deep), it persisted through restarts and reinstalls, and it dragged on long enough to sour reviews.

The fix: the developer (posting as EricRod) confirmed on July 7, 2026: the bug "should now be fixed," with an apology acknowledging it "was actually affecting far too many players." Players in the fix thread confirmed it works.

If your blacksmith is still missing at 1.0: update the game, verify local files through Steam, and report it via the pinned "Known issues" thread β€” you'd be an edge case worth the developers' attention.

End-of-Day Crash (Day 3 Crash) β€” Workaround Confirmed

Symptom: the game crashes during the end-of-day sequence β€” for several players reliably on night 3, wiping the day's progress each attempt. One reviewer described replaying day 3 five times.

Community-confirmed workaround: on the end-of-day summary, wait until all sold items have finished listing, then advance with a mouse click. The crash appears connected to controller input on that screen β€” players who switched to the mouse for that one interaction stopped crashing.

Status: live at 1.0 for some players; workaround above. If it persists for you even with the mouse, report your specs in the pinned bug thread.

Ark / Museum Donation Crash

Symptom: isolated reports of crashes when donating at the museum/Ark, including one reviewer for whom every donation attempt crashed a fresh save.

Status: not widespread, no confirmed workaround. Save before large donation sessions. If reproducible on your save, it's exactly the kind of report the developers are soliciting right now.

Loaded an EA Save? Your Ark Achievements May All Pop

Symptom: loading a save from Early Access into 1.0 can instantly unlock Ark progression achievements β€” up to 100% β€” that you haven't earned.

Impact: cosmetic only; nothing breaks in-game. There's no supported way to relock achievements, so completionists who care should weigh starting 1.0 fresh. (More achievement details in the Achievements Guide.)

Controller & Steam Deck: Partial Support

The honest state at 1.0:

  • Buttons are remappable (added in the 0.7 update), and DualShock/DualSense are formally supported.
  • Some interactions still expect a mouse β€” players report needing to reach for mouse/keyboard for certain menus and crafting, and fishing is notably awkward without a mouse, a specific pain point from Steam Deck users.
  • The developers maintain a pinned Steam Deck compatibility thread β€” check it for current status before buying primarily for Deck.

The end-of-day crash workaround above is part of the same story: controller input on specific screens is where 1.0's rough edges live.

Not Bugs, But Asked Constantly

  • "There are no tooltips." Correct at 1.0 β€” crafted items like tea don't state their stamina values anywhere. Officially on the polish list.
  • "Where's the map / when are festivals?" There's no in-game map, and festival times aren't labeled on the calendar yet. Community documentation is filling the gap; our Beginner Guide covers structuring your goals without one.
  • "The merchant disappeared." Wandering merchants (like Bob on Vanadian) move between areas by design. Two weeks without seeing a merchant is normal exploration variance, not a bug.
  • "Can I change my hairstyle after creating my character?" Players report no β€” appearance customization is creation-time only at 1.0, with change requests open on the forums.

Te'Kragh's shop menu in Farlands, with Buy and Upgrade Ship options Vendors and ship upgrades work fine at 1.0 β€” most launch friction is in input handling and missing UI affordances, not core systems. (Screenshot: JanduSoft)

FAQ

Is Farlands stable enough to buy right now? Most players complete sessions without incident, and the worst blocker (blacksmith) is fixed. But the end-of-day crash is real for an unlucky subset, and the developers themselves frame the coming months as bug-fixing time. If a rough launch week bothers you, watch the patch notes for two or three updates first.

How fast do the developers patch? Mixed record, trending positive: the blacksmith fix took weeks longer than the community wanted, but it shipped before 1.0, the team runs pinned known-issues/reporting threads, and their launch announcement explicitly commits the next couple of months to fixes and feedback.

My issue isn't listed. Report it in the pinned "Known issues and how to report them" thread on the Steam forums β€” the developers direct all reports there.


Compiled July 17, 2026 from the developers' announcements and forum responses, launch-week Steam reviews, and player-confirmed workarounds on the community forums. Statuses will change as the promised post-1.0 patches land β€” we'll update this page when they do.