Agent 64 Achievements Guide: All 11 with Unlock Rates & the 100% Path

Every Agent 64: Spies Never Die achievement with its global unlock rate, what the Act-progress numbers say about where players actually stop, the three nobody has earned yet, and one number in the data that does not add up.

Last updated: 8/12/2026

Quick Answer: Agent 64 has 11 achievements, and the list is unusually informative because five of them are pure progress markers. Four track Act unlocks, one tracks the credits, and the three at the bottom β€” Speed Demon (all par times), League Champion (all Challenges) and Elite Agent (100% completion) β€” are the real completion targets and nobody has them yet. Nothing here is a skill gate you can brute-force in an evening; the two that ask for a specific action are Betrayer (take out Dana) and Pulped (eliminate Pulp 100 times).

Version note: Every achievement name, description and unlock rate below is read directly from Steam's public achievement statistics for Agent 64: Spies Never Die, captured August 12, 2026 β€” one day after release β€” and cross-checked against both of Steam's stats endpoints. Percentages this young move fast and mean little about difficulty; read them as a snapshot of how far a launch-day audience has got, not as a completion-rate ranking.

A snow base at dusk, pine trees and supply crates, an enemy in white ahead, the pickup message reading "Picked up Raptor7" Weapon pickups are named on screen β€” Raptor7 here. Nothing in the achievement list asks you to collect weapons, but the par-time achievement will care a great deal which one you are holding. (Screenshot: Replicant D6)

The Full List

AchievementRequirementGlobal %
Unwanted GuestsEnter Act 194.9%
Build a SnowmanUnlocked Act 224.0%
WhoopsieDestroyed mission critical object9.5%
BetrayerTook out Dana8.4%
A Night to RememberUnlocked Act 34.7%
Thank youCredits reached2.1%
PulpedEliminate Pulp 100 times1.9%
The Final ChapterUnlocked Act 41.2%
League ChampionAccomplished All Challenges0.1%
Elite AgentReached 100% completion0.1%
Speed DemonBeat all the Par times0.1%

The bottom three read 0.1% on Steam's stats page and 0.0% via Steam's API, which is what a rounding boundary looks like when a number is very close to zero. One day after launch, treat all three as unearned.

What the Act Numbers Show

Five achievements track progress, which makes this list a rare public read on where a campaign loses people:

  • Act 1 β†’ Act 2 is the cliff: 94.9% down to 24.0%. Roughly three quarters of everyone who started the game had not opened Act 2 a day later. That is not a difficulty spike β€” Act 1 missions are the ones the demo shipped with and the ones most players know best. It is the Cypher gate, which requires playing across difficulty tiers rather than pushing forward, and which is also the most-complained-about thing on the game's forum. The missions and Cyphers guide covers what the gate actually costs.
  • Act 2 β†’ Act 3 β†’ Act 4 decays normally after that: 24.0% to 4.7% to 1.2%. Those are ordinary one-day-old campaign numbers.

One figure does not add up, and we are not going to explain it away. Thank you (credits reached) sits at 2.1%, while The Final Chapter (unlocked Act 4) sits at 1.2%. Almost twice as many players have reached the credits as have unlocked the final Act, which should not be possible if Act 4 comes before the ending. Three readings fit and we cannot separate them from outside the game: the Act 4 achievement may not fire reliably, the credits may roll before Act 4 in some path, or Act 4 may be optional content that sits outside the main ending. If you finish the game and The Final Chapter does not pop, you are not alone and it is worth reporting to the developer β€” he has been answering forum threads within hours.

The Six You Have to Go and Do

Betrayer β€” Took out Dana (8.4%). A named story character and a one-time action, so this is the achievement most likely to hinge on a choice rather than on grinding. At 8.4% it is more common than reaching Act 3, which suggests it comes up reasonably early. We have not verified where, and we are not going to guess at the story branch.

Whoopsie β€” Destroyed mission critical object (9.5%). A mistake achievement, and the second-most-earned thing on the list after entering Act 1. Nearly one in ten players has shot something they needed. If you are trying to avoid it, the practical read is that mission-critical objects are destructible and the game does not stop you β€” mind what is behind an enemy before you fire a shotgun at them.

Pulped β€” Eliminate Pulp 100 times (1.9%). Dominic Pulp is the campaign's antagonist, and 100 eliminations is far more than a story run provides, so this is a replay counter. Expect it to arrive naturally alongside the par-time and Challenge grinds rather than as a separate project.

Thank you β€” Credits reached (2.1%). Finish the story.

League Champion β€” Accomplished All Challenges (0.1%). Challenges are Arena matches against pre-set bots where you must reach a score inside a time limit, with faster wins earning better prizes β€” maps, characters and music tracks. This is a full sweep of them.

Speed Demon β€” Beat all the Par times (0.1%). Par times exist on every mission and beating them is also how you unlock Paradox Mode's 70+ modifiers. The practical obstacle is not skill, it is bookkeeping: par times are only shown on the mission-complete screen, not on level select, which five separate players have flagged on the forums. Write each one down when you see it.

Elite Agent β€” Reached 100% completion (0.1%). The umbrella achievement. Given the game tracks 14 missions Γ— 3 difficulty tiers, Contracts, par times and Challenges, assume this requires all of the above.

The Realistic 100% Order

  1. Clear the campaign first, taking each mission on Agent then Special Agent as you go β€” that satisfies the Cypher gates without a dedicated grind and gets you Thank you plus the four Act achievements.
  2. Do Contracts on maps you already know. They feed Cyphers and Paradox unlocks, and they build the Pulp eliminations quietly.
  3. Then chase par times, mission by mission, on the difficulty each unlock actually asks for. Record every par time the completion screen shows you. This is Speed Demon, and it is the longest single stretch.
  4. Sweep Challenges for League Champion. These are Arena bot matches, so they are independent of campaign progress β€” a good change of pace when a par time stops going in.
  5. Elite Agent should fall out of the above. If it does not, you are missing a tracked category rather than a specific achievement, so check completion percentages per mission before hunting anything specific.

Betrayer and Whoopsie sit outside this order β€” one is a story choice and the other is a mistake you will probably make on your own.