Quick Answer: Agent 64 has 11 achievements, and the list is unusually informative because five of them are pure progress markers. Four track Act unlocks, one tracks the credits, and the three at the bottom β Speed Demon (all par times), League Champion (all Challenges) and Elite Agent (100% completion) β are the real completion targets and nobody has them yet. Nothing here is a skill gate you can brute-force in an evening; the two that ask for a specific action are Betrayer (take out Dana) and Pulped (eliminate Pulp 100 times).
Version note: Every achievement name, description and unlock rate below is read directly from Steam's public achievement statistics for Agent 64: Spies Never Die, refreshed August 15, 2026 β four days after release β and cross-checked against both of Steam's stats endpoints. Percentages this young move fast and mean little about difficulty; read them as a snapshot of how far a launch-week audience has got, not as a completion-rate ranking.
Weapon pickups are named on screen β Raptor7 here. Nothing in the achievement list asks you to collect weapons, but the par-time achievement will care a great deal which one you are holding. (Screenshot: Replicant D6)
The Full List
| Achievement | Requirement | Global % (Aug 15) | Aug 14 | Aug 13 | Aug 12 |
|---|---|---|---|---|---|
| Unwanted Guests | Enter Act 1 | 95.6% | 95.1% | 97.8% | 94.9% |
| Build a Snowman | Unlocked Act 2 | 35.3% | 32.5% | 30.4% | 24.0% |
| Whoopsie | Destroyed mission critical object | 16.1% | 14.4% | 12.4% | 9.5% |
| Betrayer | Accidentally took out Dana | 14.8% | 13.2% | 11.5% | 8.4% |
| A Night to Remember | Unlocked Act 3 | 13.3% | 10.6% | 8.6% | 4.7% |
| Pulped | Eliminate Pulp 100 times | 7.8% | 6.1% | 4.3% | 1.9% |
| Thank you | Credits reached | 7.5% | 5.7% | 4.3% | 2.1% |
| The Final Chapter | Unlocked Act 4 | 6.4% | 4.6% | 3.2% | 1.2% |
| League Champion | Accomplished All Challenges | 0.2% | 0.1% | 0.1% | 0.1% |
| Elite Agent | Reached 100% completion | 0.1% | 0.1% | 0.1% | 0.1% |
| Speed Demon | Beat all the Par times (Story and Challenges) | 0.1% | 0.1% | 0.1% | 0.1% |
The bottom three sat at 0.1% for three days; League Champion moved to 0.2% on August 15, the first sign anyone is finishing the Challenge set. Elite Agent and Speed Demon have still not moved. Four days after launch, treat those two as unearned.
Check your list once on v1020 before you replay anything. The August 13 patch note says "Made a few Achievements retroactive in case you missed those before their fix" β the developer does not say which ones, so the only way to find out is to load the game and look. The same patch fixed the Challenge Leagues and the Paradox Menu not appearing as soon as they unlock, which is directly relevant to two of the bottom three: if you were waiting for Challenges to show up before starting League Champion, that was a UI bug and it is gone.
The one number that went down has started recovering. Unwanted Guests β entering Act 1 at all β fell from 97.8% to 95.1% on August 14 and is back to 95.6% today. Global rates only drop when the denominator grows, so that dip was the Supporter Edition weekend adding owners who had not launched the game yet, and they are now launching it. Read every other rise on the table with that in mind: the real progress is slightly better than the raw percentages suggest.
What the Act Numbers Show
Five achievements track progress, which makes this list a rare public read on where a campaign loses people:
- Act 1 β Act 2 is still the cliff: 95.6% down to 35.3%. Roughly two thirds of everyone who started the game had not opened Act 2 three days later. That is not a difficulty spike β Act 1 missions are the ones the demo shipped with and the ones most players know best. It is the Cypher gate, which requires playing across difficulty tiers rather than pushing forward, and which is also the most-complained-about thing on the game's forum. The missions and Cyphers guide covers what the gate actually costs.
- The gate slows people down, it does not stop them. Act 2 has gone 24.0% β 30.4% β 32.5% β 35.3% across four days while the pool of owners was still growing, and Act 3 has gone 4.7% β 13.3% over the same window. Whatever the forum threads say about the wall, players who stay are getting through it β and v1024 tuned the Act unlock requirements on August 14, so the climb from here is not measuring the same gate the first players hit.
- Act 2 β Act 3 β Act 4 decays normally after that: 35.3% to 13.3% to 6.4%. Those are ordinary launch-week campaign numbers.
One figure still does not add up, four days running β but it is closing. Thank you (credits reached) sits at 7.5%, while The Final Chapter (unlocked Act 4) sits at 6.4%. More players have reached the credits than have unlocked the final Act, which should not be possible if Act 4 comes before the ending. The gap has survived three overnight refreshes and three patches, and it is narrowing steadily β a ratio of 1.34 on August 13, 1.24 on August 14, 1.17 today. A shrinking ratio is what you would expect if Act 4 was failing to fire for some players and the retroactive passes are catching them up, which makes it the reading to bet on. It is not a first-day sampling artefact either way. Three readings fit and we cannot separate them from outside the game: the Act 4 achievement may not fire reliably, the credits may roll before Act 4 on some path, or Act 4 may be optional content sitting outside the main ending.
The v1020 retroactive-achievement note makes the first reading slightly more likely β the developer fixed something in the achievement layer and then went back to award it to people who had already qualified. If you finished the game and The Final Chapter still has not popped, load once on v1020 to see whether the retroactive pass caught it, and report it if not β the developer has been answering forum threads within hours.
The Six You Have to Go and Do
Betrayer β Accidentally took out Dana (14.8%). A named story character and a one-time action, so this is the achievement most likely to hinge on a choice rather than on grinding. At 14.8% it is more common than reaching Act 3, which suggests it comes up reasonably early. We have not verified where, and we are not going to guess at the story branch.
Whoopsie β Destroyed mission critical object (14.4%). A mistake achievement, and the second-most-earned thing on the list after entering Act 1. Nearly one in ten players has shot something they needed. If you are trying to avoid it, the practical read is that mission-critical objects are destructible and the game does not stop you β mind what is behind an enemy before you fire a shotgun at them.
Pulped β Eliminate Pulp 100 times (6.1%). Dominic Pulp is the campaign's antagonist, and 100 eliminations is far more than a story run provides, so this is a replay counter. Expect it to arrive naturally alongside the par-time and Challenge grinds rather than as a separate project.
Thank you β Credits reached (7.5%). Finish the story.
League Champion β Accomplished All Challenges (0.1%). Challenges are Arena matches against pre-set bots where you must reach a score inside a time limit, with faster wins earning better prizes β maps, characters and music tracks. This is a full sweep of them.
Speed Demon β Beat all the Par times (0.1%). Par times exist on every mission and beating them is also how you unlock Paradox Mode's 70+ modifiers. The practical obstacle is not skill, it is bookkeeping: par times are only shown on the mission-complete screen, not on level select, which five separate players have flagged on the forums. Write each one down when you see it.
Elite Agent β Reached 100% completion (0.1%). The umbrella achievement. Given the game tracks 14 missions Γ 3 difficulty tiers, Contracts, par times and Challenges, assume this requires all of the above.
The Realistic 100% Order
- Clear the campaign first, taking each mission on Agent then Special Agent as you go β that satisfies the Cypher gates without a dedicated grind and gets you Thank you plus the four Act achievements.
- Do Contracts on maps you already know. They feed Cyphers and Paradox unlocks, and they build the Pulp eliminations quietly.
- Then chase par times, mission by mission, on the difficulty each unlock actually asks for. Record every par time the completion screen shows you. This is Speed Demon, and it is the longest single stretch.
- Sweep Challenges for League Champion. These are Arena bot matches, so they are independent of campaign progress β a good change of pace when a par time stops going in.
- Elite Agent should fall out of the above. If it does not, you are missing a tracked category rather than a specific achievement, so check completion percentages per mission before hunting anything specific.
Betrayer and Whoopsie sit outside this order β one is a story choice and the other is a mistake you will probably make on your own.