ReStory Achievements Guide: All 50 with Unlock Rates & the 100% Path

Every ReStory achievement with its global unlock rate, updated for patch 1.0.011r β€” which reversed the biggest rule on this page by making the ultrasonic bath count toward Galactic cleaning. Includes the counter that does not carry between saves, the three mutually exclusive character routes, the early-unlock bugs, and how to get a second ending without deleting your save.

Last updated: 8/20/2026

Quick Answer: ReStory's 50 achievements are almost entirely cumulative, not skill-gated. Patch 1.0.011r on August 19 removed the worst time sink on this list β€” the ultrasonic bath now counts toward Galactic cleaning!, so you no longer have to dust a thousand parts by hand. One counter rule still bites: no cumulative counter survives a new save, which matters because the three character achievements are mutually exclusive and force extra playthroughs. Pick one save to grind on. Five tracks carry the rest of the list, the rarest achievement is simply being open for 365 in-game days, three achievements were confirmed by the developers to fire early, and you can reach a second ending without starting over β€” the rollback method is below.

Version note: Achievement names, descriptions and unlock rates below are read from Steam's public achievement statistics for ReStory, captured August 14, 2026 and cross-checked against both of Steam's stats endpoints; counter behaviour is updated for patch 1.0.011r (August 19), whose notes are quoted from the official announcement, with forum findings checked through August 20. Percentages are still moving fast β€” and the Galactic cleaning! figure in particular was measured under a rule the patch has since changed β€” so treat the column as a snapshot of where players are, not a fixed difficulty rating.

Paint mode with brush and sticker tabs open on a music player, its paint task at 64% Three separate achievement tracks meet on this screen: painting to order, stickers, and the customisation work that makes a device worth reselling. (Screenshot: Mandragora / tinyBuild)

The Full List

AchievementRequirementGlobal %
How did I do this?Repair a part using a soldering iron100.0%
First fix!Repair a device for the first time98.8%
All bills paid!Pay 2 bills96.3%
Master of the InternetAccept an order by email for the first time94.8%
First reviews!Get 5 reviews for your work88.3%
Official PartnerBuy any license85.2%
Twist and turnBuy a professional screwdriver83.3%
Big cleaning!Remove dirt and dust from 100 parts76.7%
FlipperBuy 5 devices at the marketplace76.6%
Clean JobClean the workshop73.6%
WWWComplete 25 email orders70.6%
LootboxBuy a box of parts69.3%
Getting popular!Get 25 reviews for your work68.1%
Golden PartnerAcquire 5 licenses65.6%
OrigamiHelp a child out for free64.7%
Business SharkEarn more than 100,000 yen in a single day59.3%
Custom orders available!Paint a device by a client's order for the first time55.6%
Millionaire!Earn 1,000,000 yen48.8%
FrugalDo not buy any new parts for 10 days in a row48.5%
Hands FreeBuy an automatic ultrasonic bath for cleaning48.0%
A Place Of ZenAccumulate more than 100 Zen points47.6%
Best shop in Akiba!Get 50 reviews for your work46.3%
ShredderBuy a shredder for broken parts46.1%
Cozy!Buy something to make the workshop more cozy44.9%
Promise of AkibaWin a device assembly competition41.0%
Garage sale!Buy 25 devices at the marketplace40.4%
Star of AkibaWin 3 different device assembly competitions38.2%
Making money!Sell 5 devices in total36.7%
Hacking 101Reprogram a device for the first time33.5%
Internet BusinessComplete 100 email orders29.0%
Employee of the MonthPlay through 30 days22.3%
Instant CoolApply a sticker to a device19.9%
Rock for the ages!(no description shown)12.2%
Akiba never sleeps!Do not end the day for 7 days in a row11.7%
Jack of all tradesComplete an order involving painting, cleaning, repair and hacking8.2%
Are you serious? This is absurd!Buy the most expensive license6.8%
Ghost in the frame"Eye in the sky looking at you…"6.6%
Platinum PartnerAcquire all licenses4.0%
Instant Cool-erApply 25 stickers3.7%
BankruptGet an overdue bill warning3.1%
GamblerBuy 50 boxes of parts3.0%
Melancholy"I don't need no normal people!"2.9%
Ronin"It is possible to perfectly fulfill one's calling as a warrior."2.8%
Quarterly ReportPlay through 90 days2.2%
Globalization(no description shown)2.1%
Sticker BombingApply 100 stickers1.9%
Legend of AkibaWin at least 1 assembly competition for each device type1.7%
Galactic cleaning!Remove dirt and dust from 1000 parts1.5%
11001Reprogram 25 devices1.1%
Akiba Feels Like HomePlay through 365 days0.6%

Where Players Actually Stop

The list has one shape: a wide top, then a cliff at everything that requires repetition.

Nearly everyone completes a first repair, pays two bills and accepts an email order β€” those sit between 94% and 100%. The first real filter is reputation: 88.3% collect 5 reviews, 68.1% reach 25, and 46.3% reach 50. The second is money: 59.3% clear 100,000 yen in one day, and 48.8% ever bank a million.

The floor is time. Playing through 30 days, 90 days and 365 days are three separate achievements at 22.3%, 2.2% and 0.6% β€” a statement about the calendar, not about difficulty. Expect all three to keep climbing for months.

Two days of movement are worth reading as a group: the mid-table volume achievements all gained several points as the launch cohort kept playing, Platinum Partner more than doubled (1.6% to 4.0%) now that the patch stopped whatever was wrong with it, and Frugal went down β€” the only one that did.

The Counter Rule That Changed on August 19

The ultrasonic bath now counts toward Galactic cleaning! Patch 1.0.011r lists it plainly: "Cleaning parts with the sonic bath will also count towards the achievement." Buy a bath, load it while you disassemble, and the thousand parts accumulate as a side effect of playing normally.

Any guide written before August 19, 2026 β€” including the earlier version of this page β€” tells you the opposite, and following it now just makes the achievement slower. The old rule was real and well evidenced: one player found the save-file field CleanedElementsCount and reported machine-washed parts never touched it; another posted "you MUST clean 1000 items via hand (aka yourself), the machine does NOT count" after finally unlocking it; a third cleaned roughly a thousand parts in the baths for nothing, switched to manual, and got the achievement at around 300 hand-cleans, putting the wasted time at four hours. That was the game as it shipped. It is not the game you are playing now.

Progress you already banked by hand still counts β€” the patch added a source to the counter, it did not reset it. If you were part-way through a deliberate hand-dusting grind, just stop dusting deliberately and let the bath finish the job.

The cumulative counters still do not carry across saves. The same players confirmed it the hard way: one had passed a thousand cleans on his first save and reads 183 on his current one; another verified the same reset with Sticker Bombing. This matters more here than in most games, because the three character achievements are mutually exclusive and force extra playthroughs β€” so the run where you go back for Ronin starts every volume counter at zero.

Plan around it: pick one save as your grinding save, do the volume achievements there, and use the extra playthroughs purely for the story branches. Chasing both on the same run does not work.

The game shows you no progress bar for any of these, which is the reason so much effort gets wasted. Players who want a number open their save file in a JSON viewer and search for the counter field. That is a workaround for missing UI, not a feature.

The Five Tracks to 100%

Repair and clean. First repair, soldering, 100 parts cleaned, then 1000 parts cleaned. The jump from Big cleaning! (75.4%) to Galactic cleaning! (1.5%) is the single widest gap on the list, but the gap was measured under the old hand-only rule. Expect that 1.5% to climb now that the bath counts β€” the requirement did not change, the cheapest way to meet it did.

Business. Bills, licenses, reviews, money. The license chain is the backbone: any license (84.7%) β†’ five (63.3%) β†’ the most expensive one (5.3%) β†’ all of them (Platinum Partner, 1.6%). Licenses gate what work you may accept, so this chain is also your progression track β€” and forum answers to stuck players keep coming back to it: if a story order will not start, the missing piece is usually the certificate it requires.

Buying and selling. Buy 5 devices, buy 25, sell 5, buy 50 boxes of parts. Cheap to chase while doing everything else, since the flea market is where your repair stock comes from anyway.

Customisation. Paint to order, first sticker, 25 stickers, 100 stickers, first reprogram, 25 reprograms. This is the track most players leave alone β€” a first sticker sits at 19.9%, and Jack of all trades asks for a single order that involves painting, cleaning, repair and hacking at once (8.2%).

Jack of all trades was on the fix list in patch 1.0.011r, listed without explanation as "Fixed 'Jack of all trades' achievement." That is worth noting because the forum had already talked itself out of the bug report: a player who had never seen an order needing four of the five operations at once opened a "this must be bugged" thread, and two others independently answered that they had one and it unlocked normally after finishing the main story. Both things can be true β€” the qualifying orders are genuinely rare, and something in the trigger needed fixing. If you met the conditions before August 19 and got nothing, try one more qualifying order now rather than assuming you misread the requirement.

Stop waiting for the right order and go buy one. A third player's answer is the practical one: the qualifying device is far easier to find on the marketplace than to wait for through the order queue, because you can read what a listing needs before you buy it. That turns an achievement people describe as pure luck into a shopping trip.

The waiting game is longer than the 8.2% suggests, and one player thinks the orders are not random at all. A second thread collects the timings: one player got a qualifying order on day 40, another was still without one on day 100 and finally got it on day 119. The interesting answer comes from a player who noticed firmware-update requests had dried up entirely after he finished the game and stopped hacking β€” then started arriving again once he hacked a few products and skipped several days. He also reports the devices in those orders were mostly models he had previously repaired or sold.

That is one player reading his own order queue, not a tested rule, and it has no developer confirmation. But it is free to act on: if the four-operation order never shows up, hack a few simple devices and skip a few days rather than skipping days alone. Worst case you lose a handful of in-game days you were skipping anyway.

A useful side-effect for the day-count achievements. The same thread notes that loading in and leaving straight away still brings three to four new email orders each day. If you are grinding Akiba Feels Like Home or the 90-day milestone, check the new orders on each load before you skip β€” it costs seconds and it is the only way a qualifying order can reach you while you are fast-forwarding.

Competitions. Win one (37.6%), win three different ones (34.9%), then win one in every device type (Legend of Akiba, 1.2%). The narrow gap between the first two says players who enter competitions keep entering. Competitions are also a progression gate, not just an achievement track: one stuck player was told the dog repair needs the licence you win in a competition, so a blocked story order can trace back to a competition you skipped.

Two things about Legend of Akiba trip people up, both from players comparing notes in the forums. The bookshelf trophy and the achievement are not the same milestone β€” one player has the trophy and no achievement, because the trophy covers the first four device sections while the achievement wants a record in every section including laptops. And set your records after the to-do task appears, not before. Records you set early don't count toward the task afterwards, so a player who set records for everything on day one now has to beat their own times. Both are single-player accounts of their own saves rather than tested rules, but the second one costs nothing to follow.

The same player has since posted a stronger claim: he has now won in all six categories β€” listing 4/6, 3/7, 2/5, 2/4, 1/2 and 1/1 β€” and the achievement still has not fired, which is his reason for calling it bugged. One report, and it conflicts with an unlock rate that is climbing (1.2% to 1.7% in two days), so somebody is getting it. Treat it as a reason to record what you have won rather than as a confirmed blocker.

The Two Achievements That Ask You to Stop

Most of the list rewards doing more. Two reward restraint, and both conflict with normal play:

  • Frugal β€” no new parts for ten consecutive days. Stock up first, then run a fortnight off salvage. Its 48.5% is still inflated by pre-patch false unlocks; see the bugged-achievements section below.
  • Bankrupt β€” get an overdue bill warning (3.1%). The one achievement that asks you to fail on purpose. Do it deliberately when your finances can absorb it, not by accident. One player reports ending several days in a row without paying and getting nothing, so if you are farming it, make sure a bill actually goes past due rather than just going unpaid.

Akiba never sleeps! (11.7%) belongs in the same category: seven consecutive days without ending the day. A player's forum answer confirms the shop can stay open indefinitely as long as you have devices to work on, so this one is planning, not exploitation.

A word on Akiba Feels Like Home (0.6%), the rarest in the game. It is exactly what it says β€” 365 in-game days β€” and players confirm you can click the bicycle to skip empty days rather than playing them out. Nobody enjoys it: the day-end stamp animation runs every time, so the skip loop still costs hours of real time. If you are going for 100%, run it on the same save you are using for Galactic cleaning! and 11001, because they all reset together otherwise.

What it actually costs, measured. A player timed his own skip loop at 38 to 40 seconds per day. Take a story playthrough that ends around day 30 and you are looking at 335 days left, or roughly 78 minutes of clicking β€” unpleasant, but a single evening rather than the multi-week grind the 0.6% figure suggests. He offers the arithmetic himself as an argument that the achievement is more approachable than it looks.

Where day 30 comes from, since your own run may differ. The forum's settled answer is that the story has no fixed length: most players finish inside 20 to 30 days, and the number moves with how quickly you meet the requirements each story repair asks for. Delay the story-critical repairs and the calendar stretches. So do not treat 335 remaining days as your figure β€” count from wherever your credits actually land.

And there is a shortcut nobody advertises. The Globalization ending β€” the less popular of the game's two endings, by the achievement rates β€” contains a two-month time skip just before the final conversation, and a player who took it reports those roughly 60 days still counting toward the total. Two forum accounts describe the same thing. That trims a fifth of the grind for free if you were going to play both endings anyway, which the mutually exclusive character achievements already force you to do. Nobody has re-verified the day count after the credits, so treat the exact 60 as approximate.

The Five Secrets

Five achievements carry cryptic or empty descriptions β€” Ghost in the frame (5.3%), Rock for the ages! (9.8%), Ronin (2.2%), Melancholy (2.3%) and Globalization (1.6%). Their wording points at story moments rather than statistics, and Rock for the ages! is comfortably the most-held of the five, which fits a main-path story beat rather than a hidden interaction.

Melancholy and Ronin are two of a set of three character achievements, and the forum has now worked out the shape of them.

They are mutually exclusive, and one decision decides which one you get. At a fixed point in each character's storyline you can offer to let them stay at your place, and you can only do that for one character per save. Two players describe the same structure independently, and a third confirms it in the same thread. What they name as the choices that actually matter:

  • Haruhi (Melancholy) β€” do not tell her to trust the courier. Taking that option removes the offer-to-stay branch later.
  • Kaito (Ronin) β€” ask him what he plans to do next. The invitation only appears after that question.
  • The third route runs through Baketsu; nobody has posted its gating line yet.

Other dialogue choices along the way do not appear to matter, which is the part worth knowing before you agonise over every reply. Earlier accounts in the forums contradicted each other on the specifics β€” one player's Melancholy route was another player's different character entirely β€” and this is why: they were describing different branches of the same mechanic.

Budget the runs. A first playthrough to the ending runs about 30 in-game days at a normal pace; players who rushed a second and third say a week of in-game days is enough if money is not a constraint. The assembly competition is not time-limited, so it does not force the pace. Combine that with the counter-reset rule above: the story runs are cheap, but each one restarts every volume counter you were grinding.

One player who invited Kaito, freed the girl and let the shop be bought out reports getting none of the three, which is the reminder that the invitation has to actually land in dialogue rather than being implied by the outcome you saw.

Getting a Second Ending Without Starting Over

The story branches to multiple endings, several achievements sit behind those branches, and there is no save-slot interface β€” which reads like "one ending per playthrough." It is not.

The game keeps its five most recent saves on disk, highest number being the current one, with the rest as corruption backups. Players chasing a second competition or story achievement move the newest file out of the folder and let the game load the previous one:

%userprofile%\AppData\LocalLow\Mandragora\Restory\SaveData

Turn Steam Cloud off before you move anything. Otherwise Steam pulls the newest save back down at launch and undoes the swap. This is a player-documented method, not an official feature β€” copy the folder before you experiment.

Early-Unlock Bugs: Fixed August 11, But Not Reversed

Patch v1.0.009r lists "How Did I Do It", "Frugal" and "Platinum Partner" as fixed. The first two were on the developers' August 7 known-issues list as unlocking early; Platinum Partner was not, and the notes give no detail on what was wrong with it.

The unlock rates suggest Platinum Partner was broken the other way round. It has gone from 1.6% to 4.0% in the two days since the patch β€” a rate that more than doubles is a rate that was previously failing to fire, not one firing too soon. One player reports "obtain all upgrade certificates" popping the instant they loaded a parked save after patching, which fits. If you own every license and never saw it, load your save on the current build and check the list before you go looking for a missing license.

The fix stops future false unlocks. It does not take back the ones already granted. The unlock rates still carry the damage:

  • How did I do this? is described as soldering a part and still reads 100.0% β€” above First fix! at 99.2%, the achievement for completing a single repair at all. It is not possible for more players to have soldered than to have repaired anything. A player reported it firing after brushing dust off a phone case.
  • Frugal requires ten consecutive days without buying parts. It climbed to 55.8% while the bug was live and has now fallen back to 48.5% β€” the first visible sign of the fix working, since the only mechanism that moves a global rate downward is new players entering the pool without the false unlock. Expect it to keep sliding.

How did I do this? has no such relief available: it is already pinned at 100.0% and cannot fall until enough patched players arrive to move the third decimal. Read the top of the table as inflated for the next several weeks.

Two players described how Frugal misfired. Both were buying individual parts routinely β€” one right up to the day before it popped, the other daily β€” and it unlocked anyway. One of them offered a reading worth keeping if you are chasing it on the patched build: the intended condition may be about buying whole donor devices rather than ordering parts individually, which would make the achievement text misleading rather than the trigger broken. Nobody has tested that against the patch.

Players reported a wider blast radius than the official list. In a forum thread on unearned achievements, one player names Business Shark (earn 100,000 yen in a day) popping unearned, and another got the soldering achievement after their first fix in a brand-new game. Neither is named in the patch notes, so if either fires early for you on the current build, it is worth reporting.

One achievement can arrive late rather than early. A player who had parked a save through the firmware bug reported the "obtain all upgrade certificates" achievement popping the moment they loaded in after patching β€” work they had already done while the bug was blocking them. Check your list against the table above after loading an old save; you may already own something you were about to grind for.

Nothing here needs action on your part. These fire early, they do not fail to fire, and nothing in the game re-locks them.