Quick Answer: Nightmare Frontier has 47 achievements at 1.0 β 23 with public global stats, the rest hidden (story beats, by all appearances). The visible list is a clean progression ladder: Safe Return (first extraction, 10.8%) through HQ Improvements (5.7%) to the boss kills β Defeat the Doc (0.6%) and Defeat the Abomination (0.5%) β and two brutal depth grinds at the bottom (depth 100 in the Slums at 0.3% and the Docks at 0.1%). The skill checks worth planning for: Status Overload (4 different statuses on one enemy, 0.2%), On The Edge (extract with the whole party at 1 HP, 3.5%) and Nightmare Speedrun (a Level III+ map in under 5 turns, 7.9%). Global rates captured July 23, 2026 β launch-week numbers skew low and will shift.
Breaches spawn a Dreadweaver every enemy turn until closed β battles like this are where the kill-count and status achievements happen. (Screenshot: Ice Code Games)
All 23 Public Achievements, in Progression Order
Global unlock rates double as a completion roadmap β sorted by rate, this is roughly the order players actually earn them:
| % | Achievement | Requirement |
|---|---|---|
| 15.9% | Survive the Nightmare | Win a level at Nightmare Level I |
| 12.4% | Into the Nightmare | Complete the Prologue |
| 11.4% | Triple Threat | Kill 3 enemies in a single turn |
| 10.9% | Blitz | Win a battle within 2 rounds |
| 10.8% | Safe Return | Extract safely for the first time |
| 9.7% | Nightmare Conqueror | Win a level at Nightmare Level III |
| 7.9% | Nightmare Speedrun | Complete a Nightmare Level III+ level in under 5 turns |
| 7.4% | Graveyard Shift | Kill 100 enemies |
| 5.7% | HQ Improvements | Purchase your first HQ upgrade |
| 5.4% | Exterminator | Kill 7 or more enemies in a single round |
| 4.4% | Regular Customer | Complete 10 safe extractions |
| 3.9% | Veteran Slayer | Kill a total of 500 enemies |
| 3.5% | On The Edge | Complete extraction with all party members at 1 HP |
| 3.1% | Overkill | Deal 10+ damage in a single hit |
| 2.7% | Devastator | Deal 20 or more damage in a single hit |
| 2.1% | Department Head | Completely upgrade one department in HQ |
| 1.9% | War of Attrition | Win a battle that lasts 10 or more rounds |
| 1.5% | Old Hand | Complete 25 safe extractions |
| 0.6% | Defeat the Doc | Defeat the Doc |
| 0.5% | Defeat the Abomination | Defeat the Abomination |
| 0.3% | Slums Veteran | Reach depth 100 in the Slums district |
| 0.2% | Status Overload | Inflict 4 different status effects on one opponent |
| 0.1% | Docks Veteran | Reach depth 100 in the Docks district |
The remaining 24 are hidden. We haven't unlocked them all ourselves, so we won't guess their names here β in this genre hidden slots are typically story-progression beats (district completions, questline milestones), and the two named bosses above suggest the arc they follow.
The Skill Checks, and How the Mechanics Serve Them
These are the ones you plan a fight around rather than stumble into β each maps directly to a system covered in the Beginner Guide:
- Triple Threat / Exterminator (3 per turn / 7 per round): kill-chaining is the engine β kills extend your turn, so a packed board is an opportunity, not a threat. Fights with Breaches (portals spawning a Dreadweaver every enemy turn, 3-5 total) conveniently deliver the body count to you.
- Status Overload (4 different statuses on one enemy, 0.2%): ricochet shots off the right interactables add Burning, Plague or Stun to a bullet, and pushes, bleeds and other effects stack on top. One tough enemy plus a metal-rich board is the setup β this is a "build the moment" achievement, not a natural drop.
- Overkill / Devastator (10+ / 20+ in one hit): upgraded weapons plus susceptibility exploitation β since 1.0, susceptible Dreadweavers take significantly more damage from specific effects and damage types (check their tooltips). Aim the big hit at the enemy that's weak to it.
- On The Edge (whole party at exactly 1 HP, 3.5%): oddly more common than several grind achievements β likely because desperate runs produce it naturally. If you're engineering it, small deliberate damage (hazards) on an otherwise-won board beats gambling in a real fight.
- Nightmare Speedrun (NL III+ in under 5 turns, 7.9%): pairs naturally with Blitz. Small aggressive party, kill-chains, and a "Kill All" objective with a modest spawn count.
The Long Hauls
- Kill counts (100 β 500): passive; Veteran Slayer at 3.9% mostly measures who's still playing at 30+ hours.
- Extraction counts (1 β 10 β 25): the drop from 10.8% to 1.5% across the chain says most players don't sustain the loop to 25 clean extractions β early-and-often extraction habits (good play anyway) grind this naturally.
- Depth 100 (Slums 0.3%, Docks 0.1%): the endgame grinds. One EA reviewer reported reaching depth 103 in about 22 hours β expect the run to 100 to be the time sink, and note the Docks' overboard mechanic (any unit pushed into water is instantly defeated) cuts both ways on the way down; that asymmetry in rates (0.3% vs 0.1%) is presumably partly the Docks being newer content at 1.0.
- Department Head (fully upgrade one HQ department, 2.1%): Manpower-gated β delegated Scavengers are the currency, so it competes directly with roster breadth. The Beginner Guide covers the Delegate trade-off.
FAQ
Did the 1.0 save wipe reset achievements? No β the wipe covered save files, not Steam achievements. EA veterans keep their unlocks, which is also why the global percentages already show a full ladder three days into 1.0.
Are any achievements missable? Nothing in the public list looks missable β kill counts, extractions and depth are all repeatable, and districts are re-raidable. Hidden story achievements are the unknown; we'll update if reports surface of anything permanently lockable.
Is there a completion-percentage cliff? The ladder thins gradually rather than cliffing: ~11% finish the tutorial arc, ~5% engage with HQ building, ~2% finish an HQ department, sub-1% see the bosses. If you're at the HQ-building stage you're already in the top twentieth of players.
Sources: Steam global achievement statistics for Nightmare Frontier (all 23 public achievements, captured July 23, 2026 β percentages shift daily, especially in launch week), the official 1.0 patch notes for the mechanics referenced (Breaches, susceptibilities, ricochet effects, overboard), and EA review reports for the depth-run time estimate. The 24 hidden achievements are not listed to avoid guessing; we'll document them as community confirmation emerges. Written July 23, 2026.